An updated review for To The Moon.
This original review was disturbingly short and incomplete. This should give you a better idea of what you’re getting into. It’s one of my shorter reviews that I’ve done in a while. I just didn’t have a lot of thoughts on the game, even now.
A Paladin’s Steam Review: To The Moon. A Lot of Feels Story, not a Lot of Gameplay.
- Genre: Sci-Fi Adventure Comedy/Tragedy Story Driven Experience.
- Developed & Published by: Freebird Games
- Platform: Windows, Mac, Linux.
- Business Model: Base Game
- Copy Purchased by Myself
Overall Story Thoughts & Gameplay Mechanics
The story is about two doctors who provide a service to people on their deathbeds. This service they perform is where they go into the person’s memories and change events in their head so that it concludes how they would prefer. The game is focused on one such patient and uncovering pieces of his past. There’s some interesting subjects brought up in the game, about life and death. About the moral and philosophical questions brought up about what these two are doing and the actions with regards to the patient. That being said, I feel like this is a game best experienced by yourself. It’s not a story I really want to get into or dissect, as I feel that takes away from the experience. I won’t deny that this is a bit of a cop-out but at the same time, that’s why I don’t usually cover titles like To the Moon all that often. I find them difficult to cover.
The gameplay amounts to you finding certain important items on the level and advancing the story along. There’s not a lot that you, the player, can do when it comes to this game. A lot of the game expects to be watched and read, so there’s not much variance to the experience worth nothing. I get that narrative-driven games are like this, but, it’s getting more and more tiresome.
Settings for this game are extremely lacking. No resolution options (it runs in a 640×480 resolution), v-sync option is hidden away in the game properties menu which is only accessible by pressing F1 in-game (not something that’s made immediately clear I might add). Keybindings can be changed for both controller and mouse + keyboard though. There are separate volume sliders as well.
The graphics are a 2D pixelated affair, with a top-down jRPG-like camera angle. Music is an instrumental affair with a lot of solo piano and strings. It works well to create a morose sort of weight to the game.
Side note: the free DLC story that comes with To the Moon doesn’t play on anything but Windows. It’s ok, a nice little freebie.
To the Moon is pretty good. The story certainly has its feels and the game is laser focused on telling a tight story. I’ll give them credit that despite being a passive observer for the majority of it, they clearly knew what they wanted to tell. It’s not an entirely passive affair but the most you’ll end up doing is finding items to advance the plot along, moving around rooms and talking with people. There’s some interesting philosophical and ethical questions about death that are brought up as well. Other than that, what’s left to say…
Thanks for reading.