Updating an old but still reasonably good game’s review.
The original review on my blog has been removed because it was in need of repair. Frankly, I didn’t have the time or patience to fix it up. Might as well make an entirely new post, so, I did. This may be what ends up happening to a lot of the old reviews, though I haven’t decided yet. Interestingly though, a lot of the original review is still here, I just patched up some missing sections, reordered other sections, removed unnecessary fluff (that happened a lot in my earlier reviews) and cleaned it up so that it reads a lot better than before. My opinion didn’t really change as the years have gone by.
A Paladin’s Steam Review: Superbrother’s: Sword & Sworcery EP. Journey Through a Quirky Audiovisual Experience.
- Genre: 2D Point & Click Adventure
- Developed & Published by: Capybara Games
- Platform: Windows, Mac, Linux, Mobile.
- Business Model: Base Game
- Copy Purchased by Myself
Overall Gameplay Thoughts
At its core, Superbrothers is a 2D point and click adventure game. You click on places to move, try to find objects to help you progress and experience a story mainly told through the music and pixelart. Said pixelart is a very dense affair and can take some getting used to. Combat is handled in a 1v1 mini-game where you need to time your attacks or defense with what the enemy is doing. It’s ok, a bit annoying but otherwise harmless and you, thankfully, won’t encounter it too often. The game is on the short side, clocking in at about four hours but I felt I got my monies worth.
The game follows the adventures of a Scythian and her adventures in locating a mysterious object called the “Megatome”. She is nameless and her past is unknown. Well, that goes for most everyone you’ll encounter. There’s not a learning about pasts, just experiencing the here and now. You interact with a few people in the game, but the game mostly focuses on exploring the world and trying to find objects as you go through it. There are a few occasions where you’ll fight a wolf and an object known as the Golden Trigon but they’re few and far between. The game also likes to insert amusing jokes and references as well as break the fourth wall. Overall, the story is fairly ok.
The puzzles weren’t too bad on difficulty, so long as you could figure out how the game wanted you to interact with it. There is a bit of a learning curve to the controls, especially if you’re new to the genre. While there was the occasional puzzle that could be difficult to solve, I managed to get by most of them just fine. They usually require you to move your mouse in a certain way or click on the right places of the screen in the right order. Sometimes the game can be frustrating because it won’t clue you in on whether you’re trying to solve the puzzle correctly so that can lead to a lot of brute force guessing.
PC Settings and Port Report
It made the port to PC rather reasonably but it’s still missing quite a bit. What it does have, is a plentiful amount of resolution options, fullscreen on/off, Twitter integration (though I have my doubts this works anymore) and a single volume slider. It would have been nice to see multiple audio sliders and the ability to configure graphics. The game handles itself well on both the desktop and mobile devices though I think the touch experience is preferred. Though, I doubt you’ll really feel like you’re missing anything when using the mouse. There weren’t any serious porting issues reported and the game didn’t have any major bugs or crashes when I gave it a go.
The visuals presented in Superbrothers are a rich and dense pixelart design and are quite interesting to look at. Combined with the atmospheric chiptune/electronic soundtrack, it really creates a unique experience as you travel through the levels.
Point and clicks like Superbrothers: Sword & Sworcery are a mixed bag for me. I always seem to get really intrigued by the concept but the execution doesn’t always gel with me. Sure, the game was oddly engaging for me when I first played it back in 2012 and I think it still holds up now. I also won’t deny that a lot of the homages/references to the Legend of Zelda series probably helped me enjoy this game more than I normally would. That said, the combat is pretty lacking and it can feel like the game is being unnecessarily obtuse at times. Puzzles can be confusing or downright frustrating, requiring you to force brute them or look up hints online. Which I’ve found is pretty typical of minimalist point-and-clicks like these. It’s why I don’t like playing them too often. As for Superbrothers, I still think it’s worth giving a go if you’re into this genre or want an introduction to it.
Thanks for reading!