A Paladin’s Journey Through Steam: April 24, 2015. Side Notes and 2D Thrills.

Huh, I remember playing those Buzzy "Let's Explore the ___" games when I was younger.

Huh, I remember playing those Buzzy “Let’s Explore the ___” games when I was younger. Boy that’s a nostalgia trip.

There are a lot more side notes than usual this time around. Enjoy.

The oversaturated genre of the week is 2D 4player local co-op/competitive combat arena games. Just can’t get enough of them apparently.

This post is part of a series where I feature the most interesting new releases on Valveā€™s Steam store. With my first impressions commentary to go along with each. Learn more about this series at this blog post.

Side Note: House of Nightmares B-Movie Edition

I get this feeling that the developers are trying to justify a…lacking…game by saying it’s of B-Movie quality. Yeah, that’s not how it works guys. They say this is three months from completion but it looks like it’s more than a year from done.

Side Note: Crypt of the NecroDancer

Getting the impression this will be one of the most talked about indie game releases of the month. It’s a hardcore roguelike with a unique rhythm control scheme to it. You basically dance to the beat of the in-game OST or your own music to move, find treasure and defeat the monsters. I am deeply intrigued by it but I don’t have much to say about it. Not enough to justify making this a feature. Still, I think it’s worth a side-note.

Side Note: The Lost Battalion: All Out Warfare

If you’re going to set a game based on the “real life events” of a world war, I’d probably suggest not making it an over-the-top 2D platformer where soldiers can jump high into the air. Shooting everything in sight. It’s not very realistic and the carbon-copies of German/US soldiers makes it even less so. Furthermore, you mention “Known for a unique Art style” in your store page multiple times. If this is your first game, which if the website, that is your Twitter profile, is any indication, you’re not known for anything.

Side Note: Quarries of Scred

80s styled DOS graphics? Even the UI? Weird. Don’t usually see new games that follow this style on Steam new releases.

Side Note: Dungeons 2

I was thinking of talking about this title but then I noticed that Dungeons 2 uses 3rd party DRM: Kalypso Launcher. It’s basically a launcher that asks for a CD key in order to play the game and is required for online multiplayer, scoreboards, updates and other content. I’m going to give it a pass. I’ve had too many problematic experiences with launchers that require a CD key in order to work to even think about messing with this. This is certainly the least worst form of DRM I’ve seen but I find it largely unnecessary these days. A potential point of failure that I don’t want to deal with if/when it fails.

Side Note: Spooky’s House of Jump Scares

Wanted a game that was nothing but jump scares? I found it for you. You’re welcome. šŸ˜‰ It’s a cute gameĀ though, I’ll give it that.

Mixed Feature: Uncanny Valley

2D Survival Horror Game for Windows only.

2D Survival Horror Game for Windows only.

Ooo what to think about you Uncanny Valley. You make me think thatĀ Lone Survivor, Gunpoint and Home had a kid and that kid was you. Not sure if that’s a good thing considering my feelings towards Home. (I wasn’t impressed). The main feature in this game is the “Consequence system”. The main idea is that if you fail at something, the game doesn’t end. Instead, it’ll continue on but you’ll have to deal with the consequences. Whether it’s a broken limb, people killed or other things. It’s not like games haven’t had consequences before but usually the game corrects itself so that everyone sees the same content. If this truly does ‘stick to its guns’, I’m intrigued by the concept. Be interesting to check out at some point.

Mixed Feature: Environmental Station Alpha

2D Metroidvania for Windows and Mac

2D Metroidvania for Windows and Mac

I get the most uncanny feeling of Risk of Rain and Metroid when I watch the trailers for this title. It’s got the atmospheric soundtrack, the pixelated art andĀ the very frantic combat/movement system from Risk of Rain. Then it’s got the obvious grappling hook, very metroidesque tunnels and such. It definitely wears its inspirations on the sleeve. But, definitely can’t complain, it looks like a good amount of work went into it.

Thanks for reading!


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