A review of an unfinished playthrough.
I’m not sure why I couldn’t finish this game when I could finish Giana Sisters: Twisted Dreams. Maybe Giana is more forgiving…. This is one of the shortest reviews I’ve done for a while and for two reasons: 1) It’s based on one of my earliest reviews. 2) I never finished this game. Never even got past the first boss. Should the review exist? Probably not but I’m comfortable with my updated thoughts on the title.
A Paladin’s Steam Review: Super Meat Boy. Well Polished Platformer But It Will Not Forgive Mistakes.
- Genre: 2D Difficult Platforming.
- Developed & Published by: Team Meat
- Platform: Windows, Mac, Linux, Consoles
- Business Model: Base Game.
- Copy Purchased by Myself
Overall Gameplay Thoughts
If you’re going to be frustrated at this game, it’ll be at how bad you are at platforming in general. Super Meat Boy may not be I wanna be the guy levels of hard but it doesn’t give you any mercy. It will punish mistakes time and again. It doesn’t care, Super Meat Boy will grind you into fine meat paste until you master platforming inside and out. And I couldn’t take the heat. So, I got out of the kitchen. I’ll admit that I don’t give up on too many games. Those that I do give up on rarely receive a review but I think I got enough of an idea about SMB from what I did play of it. It’s a highly polished platformer with plenty of both visible and hidden levels to test your skills. The titular character responds to the controls how you expect him to. Levels are filled with challenging obstacles such as pits of death, saw blades, crumbling walls and more. You should expect to die multiple times before you make it through a level. This is clearly the case when the game has an excellent replay system that shows each and every attempt you tried. There’s a lot of content you can tackle so it’s just a question of whether you can handle the difficulty.
Settings are pretty bare-boned but that’s unexpected from a 2D game. V-sync has to be forced in the control panel and you will have physics problems if the framerate is above or below 60FPS. The game is well optimized though so you shouldn’t run into any issues messing up your time. Resolutions, full screen on/off and volume sliders are present. Notably, you will need a controller for this game. No ifs ands or buts about it, SMB is unplayable without one. Key rebindings can only be changed in a txt file outside of the game.
I gave up at the first boss of this game. I’m not that good at platforming games of this difficulty. I’ll admit that I don’t usually seek the challenge in the first place either. It’s still a great game from what I can see of it but the level of difficulty will probably keep most people at bay. And really, you should only pick this up if you’re looking for the challenge. If not, there are other platformers out there that test you without being masochistic about it. There’s not that much of a story to really talk about either. SMB gets his girlfriend kidnapped and he’s trying to get her back. That’s about it. It’s an homage to the platformer games of old while still holding its own unique style and flair. This game is focused on one thing and one thing only: to be the best platformer-centric game it can be. And it pulls it off quite well.
Thanks for reading!